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Test Subject
#26 Old 25th Jul 2021 at 5:15 PM
Quote:
Originally Posted by epochtimestamp
One thing to note. If you get an error about failing to load the ASI (error 126), make sure you have the VC2015 redistributable installed.


HI there! And first, thank you Lazyduchess for a mod that appears to be the most awesome sims 3 mod since Nraas and AwesomeMod!

Unfortunately, I DO have the "Unable to load TS3Patch.asi. Error: 126" message. I fisrt tried removing 3booter and FPS limiter since I thought it might be that, and then installing the VC2015 redistributable. Nothing works. I am on patch 1.67.
Does anyone have any idea how to fix this? I so desperately want to try out this patch!
Test Subject
#27 Old 25th Jul 2021 at 6:08 PM
Quote:
Originally Posted by Moraelin
Anyone know if the Steam version at least uses the same directories under the documents folder? I'd rather not reinstall everything.


You need to redownload and reinstall Store content. Other than that it should be mostly fine. Just in case though, you probably should start with a new The Sims 3 directory under Documents, containing only saves and mods from the previous installation.

Quote:
Originally Posted by Lilidebergerac
Unfortunately, I DO have the "Unable to load TS3Patch.asi. Error: 126" message. I fisrt tried removing 3booter and FPS limiter since I thought it might be that, and then installing the VC2015 redistributable. Nothing works. I am on patch 1.67.
Does anyone have any idea how to fix this? I so desperately want to try out this patch!


Make sure you install both x64 and x86 versions of VC2015 redistributable. If you installed both already, I have no idea
Inventor
Original Poster
#28 Old 25th Jul 2021 at 6:41 PM Last edited by Naus Allien : 25th Jul 2021 at 7:09 PM.
Quote:
Originally Posted by Moraelin
Anyone know if the Steam version at least uses the same directories under the documents folder? I'd rather not reinstall everything.


Yes. You don't have to reinstall anything. All versions use the same file structure in the Documents/Electronic Arts/The Sims 3 folder.
Forum Resident
#29 Old 25th Jul 2021 at 7:26 PM
I want this.. However I do have my game patched through Origin and it's 1.69. Is there a way I can convert it to 1.67 since it will run on that version? Everyone has been raving about this mod, and I want to use it as well. My CAS loading screen is so slow, it makes me not even want to make sims anymore. And I used to love making sims.
Scholar
#30 Old 25th Jul 2021 at 8:04 PM
Quote:
Originally Posted by Naus Allien
Yes. You don't have to reinstall anything. All versions use the same file structure in the Documents/Electronic Arts/The Sims 3 folder.


Thanks. Hmm... guess I'll plonk some 400 bucks on the Steam version and expansions then.
Test Subject
#31 Old 25th Jul 2021 at 8:40 PM
Quote:
Originally Posted by rsanda
Make sure you install both x64 and x86 versions of VC2015 redistributable. If you installed both already, I have no idea


IT WORKS! Thanks a bunch!
Scholar
#32 Old 25th Jul 2021 at 8:42 PM
Wow, this is really impressive! Guess I'll wait for the next Steam sale then
Test Subject
#33 Old 25th Jul 2021 at 8:46 PM
Thank U soooo much for that great mod! Today I hear about it for the first time, installed it immediately and what can I say: it runs like a purr cat! Super fast in CAS, and ingame it is also smoother! For me, this mod has become one of the most important mods within seconds! Kiss!
Field Researcher
#34 Old 25th Jul 2021 at 9:56 PM
Before anyone decides to buy anything or reinstall, there might be a way to use the Smooth Patch with Origin version (1.69), so please wait before spending more money until Lazy Duchess updates us on the mod.
Be like the 22nd elephant with heated value in space- Bark!
retired moderator
#35 Old 25th Jul 2021 at 10:16 PM
Is there any difference in the game files of the 1.67 and 1.69 versions apart from the executable?

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -ARCHIVES-
Simpeople and Me Archive- -11Dots Archive- My Sims World Archive
Field Researcher
#36 Old 25th Jul 2021 at 11:44 PM
I believe there are files in there which work with Origin to activate the game and make sure that the account owns it.

Aside from requiring an Origin login, 1.69 Launcher lets you pick which packs to use when launching the game, and it includes the Store content patch, which 1.67 is unable to download. If you have World Adventures installed from Origin, you get Adventureland as well, which is an unpopulated version of Sunset Valley.

Since the installation directory is organized a bit differently, I believe 1.69 might save you some space as well, but I still need to look into that.
Mad Poster
#37 Old 25th Jul 2021 at 11:57 PM
If a version for 1.69 cannot be made, it is still not really necessary to buy new copies just for 1.67.

Legally speaking, what you bought is the "serial code" for these games now, especially with online downloading rather than the actual DVDs. So I don't think it would be wrong for me to suggest that you can actually download ISO image backups of the DVDs fully intact, but use your purchased serial codes to install them. Then simply use the 1.67 super patch.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Field Researcher
#38 Old 26th Jul 2021 at 1:28 AM
Origin-compatible version is now available!

https://lazyduchess.tumblr.com/post...smooth-patch-10
Lab Assistant
#39 Old 26th Jul 2021 at 3:03 AM Last edited by Alunn : 26th Jul 2021 at 6:34 AM.
Just gave the Origin version a try (I’m on 1.69), but every time I try to load a world (from an existing save or new) I get the serious error pop up telling me to restart the application. This persists even after I’ve removed the mod from my Bin folder
Scholar
#40 Old 26th Jul 2021 at 5:53 AM
Wow. Like, wow. Dat moment when one person does more to improve the game than EA did in the last decade.
Mad Poster
#41 Old 26th Jul 2021 at 6:01 AM
Quote:
Originally Posted by Moraelin
Wow. Like, wow. Dat moment when one person does more to improve the game than EA did in the last decade.


I wouldn't be surprised if EA steals this and added to their next patch.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Field Researcher
#42 Old 26th Jul 2021 at 6:17 AM
Hmm I keep getting an error trying to launch the Origin version saying "Windows cannot access the specified device, path, or file. You may not have the appropriate permissions to access the item." And then it eats the TS3PatchLauncher.exe.It doesn't send it to the recycle bin it just vanishes, have never seen that before.
Mad Poster
#43 Old 26th Jul 2021 at 6:36 AM
Quote:
Originally Posted by Mandelyn
And then it eats the TS3PatchLauncher.exe.It doesn't send it to the recycle bin it just vanishes, have never seen that before.


I think that has to do with your Windows security level.

Here, try this: https://support.microsoft.com/en-us...3e-e75d3cc29657

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Test Subject
#44 Old 26th Jul 2021 at 9:20 AM
Quote:
Originally Posted by nitromon
I wouldn't be surprised if EA steals this and added to their next patch.


That would require EA being interested in patching TS3 ;P. Although I guess the Mac 64-bit users might have hope.

Are there many people using this alongside TurboTraveler? What have been your experiences?
Scholar
#45 Old 26th Jul 2021 at 9:44 AM
But yeah, I was wondering how I can tell if it's working, and then I open CAS and *schlurp* it just sucks all the textures off the hard drive in half a second.

Which just makes me angry. At EA, mind you. We've had our patience tried for 12 years just because some numbnuts at Maxis put a delay between them. I can sorta even understand it in the main AI processing and such, for 2009, since there still were some single core CPUs around in old computers. But when all I want is to load the textures or outfits, it has NO sane reason to keep throwing 33ms delays in the loop. There is literally nothing else in the game that really needs more CPU time in that time.

Maybe EA should actually hire people who can program, not just whoever has level 10 reputation with the nerds at the comic book store.


Also, I don't know if it's just confirmation bias or whatever, but I also notice:

A) sims spend a lot less time just hanging around pondering the best next move and the way to it, like the philosophers of old

B) I seem to get a lot less cases of unroutable sims or Overwatch finding literally 131 errors when I transition between uni and the normal town or back. I'm guessing a lot of processing for a large town was timing out and getting dropped. So basically even a lot of the instability that needed NRaas in the first place seems to have been avoidable if EA hadn't thrown in those extra delays.
Inventor
#46 Old 26th Jul 2021 at 10:06 AM
So I ran this on 1.69 and I don't want to be the nay sayer, because it could easily be my old butt of a computer, but I didn't notice much difference. Yes sims cas sliders are a bit smoother, but I already had difficulty making slight adjustments. So now it feels a bit to touchy to me. Also my patterns didn't load much faster than before. Could be my computer. Could be that I spent so much time optimizing my set up. Hell maybe it just doesn't work as well for 1.69. No clue. I did notice my computer fans working harder though and I'm not sure the heat spike is worth the results I was getting. But certainly everyone should try it for themselves.

Wren-der Simblr // Sim Art // Pictures // Downloads // Random Nonsensical Rambling
Mad Poster
#47 Old 26th Jul 2021 at 10:36 AM Last edited by nitromon : 26th Jul 2021 at 11:11 AM.
Quote:
Originally Posted by MurderPrincessK
Could be my computer. Could be that I spent so much time optimizing my set up. Hell maybe it just doesn't work as well for 1.69. No clue. I did notice my computer fans working harder though and I'm not sure the heat spike is worth the results I was getting. But certainly everyone should try it for themselves.


Trying lowering the TPS in the custom file. I suggest trying it at 120 and slowly increment it upwards. Since original was 30, it seems like a good number to increase per iteration. (or try increasing it. What I'm noticing now is the heavier the game, the higher you need the TPS number. Originally I was visiting France, so at 120, it ran super smooth. But now in my Bridgeport home, I need 480 to smooth out the hiccups since this is much heavier world.)

Btw, this is for anyone, if you haven't unparked your CPU cores, you might want to consider doing that in conjunction with this mod. Increasing the TPS translate to increase in CPU usage, which means your improvement can be hammered down by core parking latency.

https://modthesims.info/showthread.php?t=571180

Quote:
Originally Posted by Moraelin
Also, I don't know if it's just confirmation bias or whatever, but I also notice:

A) sims spend a lot less time just hanging around pondering the best next move and the way to it, like the philosophers of old

B) I seem to get a lot less cases of unroutable sims or Overwatch finding literally 131 errors when I transition between uni and the normal town or back. I'm guessing a lot of processing for a large town was timing out and getting dropped. So basically even a lot of the instability that needed NRaas in the first place seems to have been avoidable if EA hadn't thrown in those extra delays.


A) yes, that should be true in the same manner as CAS pattern/item loading. With a higher TPS, there should be less idling sims as their commands are processed faster.

B) I'm not sure about this one, but I have to agree I have also noticed. This goes along the improvement of the overall game performance with less hiccups, which begs one to wonder if much of the game hiccups were caused by bottleneck due to low TPS. In sense, it is not as though there are less unroutable sims as simply they resolve their unroutability faster before they were reported by overwatch as idling or unroutable.

Sanity is overrated.

Nitromon is a type of Pokemon encountered in the Pokemon Nitrome Version series.

There. Mystery solved.
Scholar
#48 Old 26th Jul 2021 at 12:19 PM
Well, temporarily unroutable, sure, there's no way to prevent that without going TS4 on its ass and making sims pass right through each other. I meant the kind that gets caught by NRaas, i.e., ones that time out because someone else was idling there pondering their own route.

Well, those are probably more like the odd happy case, but it's hard not to notice that I just went to college and back and didn't have any errors trapped, much less the kind of 131 errors caught I occasionally got before. (Actual number I saw yesterday, btw.)
Scholar
#49 Old 26th Jul 2021 at 12:22 PM Last edited by Moraelin : 26th Jul 2021 at 3:42 PM.
Quote:
Originally Posted by MurderPrincessK
So I ran this on 1.69 and I don't want to be the nay sayer, because it could easily be my old butt of a computer, but I didn't notice much difference. Yes sims cas sliders are a bit smoother, but I already had difficulty making slight adjustments. So now it feels a bit to touchy to me. Also my patterns didn't load much faster than before. Could be my computer. Could be that I spent so much time optimizing my set up. Hell maybe it just doesn't work as well for 1.69. No clue. I did notice my computer fans working harder though and I'm not sure the heat spike is worth the results I was getting. But certainly everyone should try it for themselves.


Depends on the computer, I suppose. If you're on an HDD, yeah, probably that's more of a bottleneck than EA's delays. I'm on a PCIe 4.0 Samsung 980 Pro, and I can definitely tell a difference.
Mad Poster
#50 Old 26th Jul 2021 at 3:42 PM
Quote:
Originally Posted by Moraelin
Wow. Like, wow. Dat moment when one person does more to improve the game than EA did in the last decade.


FACTS! This <1MB sized mod is doing more for TS3 than EA's 100MB+ patches that broke more than they fixed, it's insane!

God, it's like Aliens: Colonial Marines all over again, where a typo in one line of Gearbox's coding borked the whole game, until the modding community patched it.

These gaming companies are no stinking good sometimes, I swear.

Quote:
Originally Posted by nitromon
I wouldn't be surprised if EA steals this and added to their next patch.


If EA knows what's good for them, they'll stay superglued to TS4's teats like they've been doing -- I wish they would show up 7 years late to the dang party and patch TS3, omg. After abandoning us for that absolute dumpster fire of a dollhouse simulator. Clowns.
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