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- Industrial Generator?
Replies: 2 (Who?), Viewed: 573 times.
#1
28th Jan 2022 at 11:30 AM
Posts: 25
Industrial Generator?
I have never made a mod for the sims games, but I have been wanting to make some things like a industrial/sci fi generator and other objects, mostly using existing objects from the science stuff, like what you might find in the science lab career in the "go to work" pack.Is this an easy or hard thing to do?
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#2
30th Jan 2022 at 5:21 PM
Posts: 410
Thanks: 5981 in 22 Posts
This is definitely not easy if you've never modded before, even with using existing objects. I recommend starting with food recipes to see how recipes function in general (and they are the most widely covered), then work your way backwards into the crafting system to understand how they work.
Up to date food tutorial: https://srslysims.net/recipe_ts4-single/
And this covers knitting clothes, another perspective on the recipe process: https://www.patreon.com/posts/how-to-make-cas-40691574
Also, these (old) related threads to food recipes should give some insight on what you need to do for yours, the first one is especially helpful as it goes over phases, ingredients, etc. Ignore anything to do with scripting since this is a new custom object.
Custom Foods: An overview - http://modthesims.info/t/569528
https://sims4studio.com/thread/1721...tom-phase-issue
https://sims4studio.com/thread/9019/cupcake-tutorial
Here are some other resources and regular tutorials. TDESC is your most valuable tool, and and it's recommended you have XML Extractor and File Finder so you can see how files are referenced and connected:
Up to date food tutorial: https://srslysims.net/recipe_ts4-single/
And this covers knitting clothes, another perspective on the recipe process: https://www.patreon.com/posts/how-to-make-cas-40691574
Also, these (old) related threads to food recipes should give some insight on what you need to do for yours, the first one is especially helpful as it goes over phases, ingredients, etc. Ignore anything to do with scripting since this is a new custom object.
Custom Foods: An overview - http://modthesims.info/t/569528
https://sims4studio.com/thread/1721...tom-phase-issue
https://sims4studio.com/thread/9019/cupcake-tutorial
Here are some other resources and regular tutorials. TDESC is your most valuable tool, and and it's recommended you have XML Extractor and File Finder so you can see how files are referenced and connected:
Tuning
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools (for situations, walk-bys, etc.): https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler (for injecting recipes like food, books, etc.): https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
If you need more tools, resources, and tutorials I recommend joining my Creator Musings Discord server which has an active community of modders.
Scarlet's Beginner tutorials (starting on page 2): https://www.simsvip.com/category/th...e-a-mod/page/2/
Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, Mod Constructor and much more):
https://www.patreon.com/posts/tutorials-35031545
https://www.patreon.com/posts/mod-constructor-45356828
How to Start a Custom Tuning File: https://www.patreon.com/posts/how-to-start-38023976
How to Add Custom Icons to Your Mod: https://www.patreon.com/posts/how-to-add-icons-42171247
How to Unlock Interactions: https://www.patreon.com/posts/how-to-unlock-38446873
And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work.
Website version (use this one or manually setup with the links below): https://lot51.cc/tdesc
TDESCs: https://forums.thesims.com/en_us/di.../1-81-72-tdescs
TDESC Browser (Windows): https://www.modthesims.info/download.php?&t=618199
TDESC Browser (Mac): https://modthesims.info/d/649060/tu...-for-macos.html
How to Properly Setup the TDESC Browser (Windows): https://www.patreon.com/posts/how-to-properly-42170948
XML Extractor (Windows) if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding.
https://scumbumbomods.com/#/xml-extractor/
Tuning Error Notifier is to help you make sure you don’t make mistakes.
https://scumbumbomods.com/tuning-error-notifier/
There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes:
XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): https://scumbumbomods.com/xml-injector/
Injection Tools (for situations, walk-bys, etc.): https://brainblasted.itch.io/injection-tools
Andrew’s Crafting Enabler (for injecting recipes like food, books, etc.): https://sims4studio.com/post/72754
Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): https://zerbu.tumblr.com/post/18178...-constructor-v4
Creator Musings is a Sims 4 modder, poser/animator, and CC creator hangout server (though everyone is allowed) with a tutorial/resource directory, help channels, and mod/cc/sims 4 news channels!
My Discord | Twitter | Tumblr | Patreon
My Discord | Twitter | Tumblr | Patreon
#3
31st Jan 2022 at 8:58 AM
Posts: 25
I have done mods before, just not for the sims games (except one sim city game)
I know that depending on the language used, some of it is just a copy and paste job of effects etc.
some objects require a special flag to ID them as a item of X type and so on.
I also tend to learn best when working on something specific with a goal in mind.
Could you tell or show me what the coding files look like to see if I can work it in my head?
I know that depending on the language used, some of it is just a copy and paste job of effects etc.
some objects require a special flag to ID them as a item of X type and so on.
I also tend to learn best when working on something specific with a goal in mind.
Could you tell or show me what the coding files look like to see if I can work it in my head?
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