#56
19th May 2006 at 2:49 AM
Last edited by HystericalParoxysm : 19th May 2006 at
3:04 AM.
Posts: 22,331
Thanks: 370116 in 246 Posts
47 Achievements
View My Journal
obsessisim, I'll bet your result looks a lot like the last pic here, the straight blonde hair?:
http://www.modthesims2.com/article.php?t=131417
That's generally due to vertices in your mesh still being assigned to the animation bones: try assigning all of your vertices to "head" using the Unimesh plugin and then use the auto-fix for underweight vertices (just in case - I always do it before exporting). Export your edited mesh and see if that fixes your weird transparency issues.
In order to get the mesh actually looking right in the game, you'll probably have to go back and assign the vertices at the back of the neck with some weight to the "neck" bone. Exactly how they're assigned depends on the age, gender, and the mesh, but generally something like 50% neck-50% head (in that order) is a good place to start. You can take a look at the original mesh you cloned from to get an idea of what the settings might be - sometimes the row of vertices above the back of the neck will have settings like 85% head-15% neck or something, too, which you may or may not need to replicate, but starting with everything assigned 100% to head should tell you whether it's your assignments causing your transparency problems.
my simblr (sometimes nsfw)
“Dude, suckin’ at something is the first step to being sorta good at something.”
Panquecas, panquecas e mais panquecas.